A chaotic hand-drawn roguelike shooter where you must recapture the Seven Deadly Sins using random weapons pulled from a cursed demon bag and a holy plastic bottle blessed by an overly desperate priest.
After a mysterious accident unleashes chaos across the world, an ordinary citizen wakes up inside a grave with an impossible mission: stop an army of demonic cats, capture the escaped sins and save humanity from destruction.
Explore procedurally generated stages inspired by Brazilian cities, defeat bizarre enemies, discover absurd weapons and become stronger after every run in this fast-paced action experience filled with satire, humor and cultural references.
Every reload pulls a completely different weapon from Lucy’s Bag. Adapt your strategy on the fly using everything from absurd gadgets to devastating improvised weapons.
Every character, enemy and animation is crafted frame-by-frame, inspired by classic cartoons and exaggerated comedic animation.
A bizarre story involving demons, priests, evil cat cults, cursed artifacts and a hero completely unprepared to save the world.
Face unique bosses and enemies inspired by the seven sins, each featuring distinct mechanics, visual designs and challenges.
Lucy’s Bag combines fast-paced roguelike gameplay, strong visual identity and authentic Brazilian cultural influences to create a distinctive and highly replayable experience.
Our productions emphasize:
We believe Lucy’s Bag has the potential to become a recognizable indie action title through the right creative partnerships.
Interested in collaborating, publishing or helping bring Lucy’s Bag to a wider audience?
Get in touch and let’s build something unforgettable together.
Most of our projects are developed within 1 to 6 months depending on scope and complexity.
We work with a wide variety of genres including horror, roguelikes, cozy games, puzzle games, experimental narratives and action experiences.
Yes. We’re actively looking for publishing partnerships for current and future projects.
Absolutely. We offer B2B game development services, prototypes and creative collaboration for external projects.
Primarily PC through Steam and itch.io, but we’re open to expanding to other platforms depending on the project.